AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on iOS in Europe Q4 2022
Discover the performance trends of the top 5 hybridcasual games on iOS in Europe during Q4 2022, including their weekly downloads, revenue, and active users.
In Q4 2022, the top 5 hybridcasual games on iOS in Europe showed diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Stumble Guys by Scopely, Inc. saw its weekly revenue peak at approximately $671K in early October, before decreasing to around $241K by mid-December. Weekly downloads started strong at 384K in late September but dipped to 144K by early December, then slightly rose to 231K by the end of the year. Active users declined from over 4.1M at the beginning of the quarter to around 3M in December.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced gradual growth in weekly revenue, starting at about $8.7K in late September and reaching $15K by the end of December. Downloads followed a similar trend, beginning at 100K and peaking at 243K in the final week of the year. Active users increased from 825K to over 1.2M during the same period.
Survivor!.io published by HABBY, reported its highest weekly revenue of $257K in late September, which then fluctuated to around $214K by the end of December. Downloads also varied, starting at 206K, dipping to about 76K in late November, and recovering to 113K by the end of the quarter. Active users showed a declining trend from 760K in late September to 628K by the end of December.
Soccer Superstar by Real Free Soccer had a modest revenue increase from $1.2K in late September to around $3.7K by the end of December. Downloads rose significantly from 45K to over 168K towards the end of the year. Active users saw an upward trend from 415K in late September to 942K by the end of December.
Brain Test: Tricky Puzzles, developed by UNICO STUDIO, maintained steady weekly revenue around $3.2K to $4K throughout the quarter. Downloads increased from 73K in late September to 119K by the end of December. Active users grew from 346K to 446K over the same period.
These insights highlight the dynamic nature of the hybridcasual games market on iOS in Europe. For more detailed analysis and data, visit Sensor Tower.